DLC service to primarily help build closer relationships with fans; EA helped develop DLC aspirations.
Closure down to too much risk and a partner “who wasn’t fond of being there” .
Firmware update may allow consumers to load and save data onto a plug in device.
Debut to prove "thriving" Mac gaming scene; Company hopes other developers will take advantage of Steam Play.
Sales climb 3.1 per cent to $9.08 billion; Net earnings drop $21 million.
Title claimed as top March seller; Gamers spend 2.9 million hours playing online.
Trade body encouraged by “sympathetic” comments about Games Tax Relief.
Social networking site beats out search engine as most visited site.
Sega West boss says the publisher is at work on titles for both Sony and Microsoft motion devices.
The I Love Bees and serious games designer presents a talk for TED about World Of Warcraft's benefits for the real world.
Net revenue and profit both decrease, but CEO says results were “very solid” and in line with “internal expectations”.
New Australian development studio opened by former members of the now closed Transmission Games.
MPs from the UK’s three leading parties to field questions from the videogames industry ahead of the general election.
Former EA Sports group general manager Steven Chiang named president of the social gaming firm’s development studios.
Shinji Mikami says he wants "to raise the game makers of the future" and admits it’s a personal desire “to make a true-3D horror game".
Court rules in favour of Sony Computer Entertainment and game designer David Jaffe in lawsuit relating to the original PS2 game.
Delegate numbers “were far below the figures needed to break even financially”, according to organisers.
US Court of Appeals in Washington clears platform holders of any wrongdoing in patent infringement case.
Report claims that testing on a completely redesigned model of Microsoft’s console has already been completed in China.
Subscription model an expensive error warns Perry.
Wright delivers a futurist lecture arguing gaming exists on three platforms—technical, cultural, and philosophical.
Bungie's Jaime Griesemer explains the fine art of game balancing and why he's bad at playing his own game.
Highlights from our community-written blogs, featuring PlayStation Home's potential for gaming and the emotional impact of Heavy Rain.
The shopping mall scene in Heavy Rain fails, for a simple reason: it’s no fun, argues Chris Dahlen.
N'Gai Croal opens Pandora's box and thinks that the depths of 3D really do have something special to bring to videogames.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
How hot rhythm and high camp came together to perfectly express Sega’s magical difference.
Dante would only be delighted that his hellish visions should be inflicted on a new generation of sinners.
Despite an overall year-on-year drop for UK game industry revenues, individual retailers recorded growth in 2009.
Why do you love a game that refuses to love you back? Meet Robotron: 2084 – gaming’s earliest abusive relationship.
How the rise of the home console led to the creation of an arcade gaming legend and the grandfather of Left 4 Dead.