Code Hero: Programming players

The FPS that teaches players how to create their own games.

The FPS that teaches players how to create their own games.

Find your future working on DICE's Frostbite engine, a new Sony PS3 game or coding MMOGs for Massive.

Remedy’s game took five years to emerge from the darkness of development. The studio explains how it finally saw the light.
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Tont Coles on the value of cheese, mutilated remains and torture tools in Skyrim, Oblivion and Fallout 3.

Part two of our interview with the Triple Town dev, including why indies are fundamental to social networks and why consoles are scary.
As Notch calls for us to stop taking his tweets as fact, is it time the media stopped sourcing news from Twitter?
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Official Mojang tie-in available for preorder today ahead of summer release.

Spry Fox CEO David Edery on the pernicious effects of cloning on indies and the launch of Triple Town on smartphones.

Three of the development team take us through the trial bike game's powerful new level editor.

Hogrocket's Ben Ward on how Tiny Invaders being featured in Apple's iPhone 4S keynote prompted a move to go free.

Team Ninja boss fancies Street Fighter X Tekken-style collaboration with Virtua Fighter.
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As more devices become capable of displaying 3D graphics, how are engine makers facing up to the challenge?

Are all clones really equal? Graham McAllister examines the differences in player experience between Yeti Town and Triple Town.
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Ricky Haggett and Richard Hogg talk Vita, working with Sony, and abusing players.

From cellophane to opening cutscene, it's as if Kingdoms Of Amalur: Reckoning doesn't seem to care about you playing it.
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Leading developers on what Double Fine Adventure means for the game industry's future.

Tim Schafer's studio has raised $400,000 to fund development of a game most publishers would have dismissed out of hand. Where do we go from here, asks Nathan Brown.
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Clint Hocking explains why we should stop judging game dialogue by the standards of film.
9It's a real problem that gamers don't understand how much work goes into making a quality game, plus Blizzard's political correctness gone soft.
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Robin Hunicke, Jakub Dvorsky, Dino Patti and Brian Provinciano discuss the nature of indie games.
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